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Home >Mysteries of Barbarians
The word "barbarian" comes into English from Medieval Latin barbarinus, from Latin barbaria, from Latin barbarus, from the ancient Greek word. The word is onomatopeic, the bar-bar representing the impression of random hubbub produced by hearing a spoken language that one cannot understand, similar to blah blah, babble or rhubarb in modern English. Related imitative forms are found in other Indo-European languages, such as Sanskrit barbara-, "stammering" or "curly-haired."
Because most of these "strangers" regularly practiced raids upon these civilizations, the term Barbarian gradually evolved into a perjorative term: a person who was sub-human, uncivilized, and regularly practiced the most vile and inhuman acts imaginable. Nothing could have been farther from the truth.
The Greeks encountered scores of different foreign cultures, including the Egyptians, Persians, Phoenicians, Etruscans, Romans, Carthaginians, Kurdish, Basques, which had no characteristics in common. It is not the case that Greeks automatically despised all alien cultures. They were aware of the greater antiquity of the much more developed civilisations of Egypt, the Levant and Mesopotamia, from whom they borrowed extensively. Plato Statesman 262 rejects the Greekbarbarian dichotomy as a logical absurdity on just such grounds: dividing the world into Greeks and non-Greeks tells one nothing about the second group. In Homer the term appears only once (Iliad 2.867), in the form 'barbarophonos' ("of incomprehensible speech"), used of the Carians fighting for the Trojans. Notably the Trojans themselves, who despite bearing Hellenized names in the Homeric telling are emphatically not Greek, yet are not called 'barbaroi.' In general the concept of 'barbaro's does not figure largely in archaic literature (before 5th cenury BC).
A change occurred in the connotations of the word after the Greco-Persian Wars in the first half of the 5th century BC. Here a hasty coalition of Greeks defeated a vast empire. Indeed in the Greek of this period 'barbarian' is often used expressly to mean Persian. In the wake of this victory they began to see themselves as superior militarily and politically. A stereotype developed in which hardy Greeks live as free men in city-states where politics are a communal possession, whereas among the womanish barbarians everyone beneath the Great King is no better than his slave. This marks the birth of the cultural view termed "orientalism".
Overwhelmingly, the slaves of Athens were "barbarian" in origin, drawn especially from lands around the Black Sea such as Thrace and the Tauric Chersonese (Crimea), while from Asia Minor came above all Lydians, Phrygians and Carians. It is hard not to despise the people you are keeping as your slaves, even essential: in the intellectual justification of slavery (Aristotle Politics 1.2-7; 3.14), barbarians are slaves by nature. From this period words like barbarophonos cited above from Homer began to be used not only of the sound of a foreign language but of foreigners speaking Greek improperly. In Greek the notions of language and reason are easily confused in the word logos, so speaking poorly was easily conflated with being stupid‹an association not of course limited to ancient Greeks.
Barbarians were a tall, fierce, fair-haired and fair-skinned people, in contrast to their swarthy counterparts from whence they had traveled. They displaced or assimilated the indigenous people of the regions they entered, they never truly settled anywhere, ever-moving as their needs and resources changed. Eventually they did settle and
create homes and lifestyles for themselves, yet their culture was never elaborate.
Those who they came in contact with considered them uncivilized, and yet were fascinated by their strength, stamina, force of will, charisma, and versatility. They were respected by those they befriended, and feared by
those who opposed them. Even within their own society, they fought amongst themselves, seeking
supremacy of power and controllership of the lands they acquired.
In Northern Europe they became known as the Teutons, Norse, Goths, and Celts, and within those tribes arose many sub-tribes. Settling deep in the regions of Northern Europe, they were forgotten
by the various civilizations to the South and East such as Greece, Assyria, Persia, and Egypt. It was
not until the end of the Bronze age and the onset of the Iron Age that the cultures would re-emerge,
clashing with those civilizations fronting the Mediterranean Sea; Greece, and Rome.
Reviled by the Greeks, and both respected and feared by the Romans, these people would time and
again engage in battles against those civilizations. Those of Teutony proved to be indomitable, and
even the ones conquered by Rome did not remain under Roman rule for long. Their fierce, warlike
nature and coarse behavior earned them the name.
167 - Germans invade Italy and Greece.
200 - Visigoths and Ostrogoths move to Russia.
367 - Picts and Scots invade England.
370 - Huns invade Europe.
406 - Vandals, Alans and Suevis invade Gaul (France).
410 - Visigoths capture Rome, settle in Spain and southern France.
421 - Angles and Saxons invade Britain.
429 - Vandals invade north Africa. Burgundians and Franks invade
France and Italy.
451 - Huns invade France, but retreat.
455 - Vandals conquer Rome.
One of the most famous barbarians, Alaric the Goth (allegedly born on the coast of
the Black Sea, at the mouth of the Danube River on the isle of Peuce, on December
18, 371 C.E.), was the first barbarian to successfully capture the city Rome in 410
C.E.
Although his troops spared most of the residents and the architecture (Alaric
was a known lover of beauty and literature) they pretty well looted the place.
Interestingly enough, a vision of his some 15 years before had predicted that he
would successfully capture Rome.
After the capture, he traveled south with the
intention of crossing over into Africa, but was hindered by the storms along the
Mediterranean coast.
Allegedly he took ill suddenly and died during this
expedition, and is supposedly buried near the river Busento. However, legends and
some historical evidence also claims that he "faked" his death to save his people
from capture from the Romans and Vandals, and went "underground" so to speak,
where he continued to "rule" the later Visigothic kingdoms for several decades,
dying of old age finally in the year 470 C.E. (he would have been 98 years old!).
His descendants, the Visigoths, migrated to the Iberian peninsula, and eventually
became the Spaniards; an indication of their heritage lies in the fair hair and blue
eyes of the Northern Spaniards.
One of the most feared and notorious barbarians of all time, Attila, was not a
Germanic or Celtic barbarian, but Hunnish. Believed to be of distant Mongol stock,
he ravaged much of the European continent during the 5th century C.E. Apparently
Attila was as great a menace to the Teutonic tribespeople as he was to the
Romans; he and his forces were finally defeated by both Germans and Romans
working together (!) in 451 C.E. Attila supposedly died soon after. The rumors
of his cannibalistic practices are not unfounded; he is supposed to have eaten two
of his sons, even. He actually does make a cameo appearance in the Volsung saga,
as Gutrune's second husband after Sigurd's death.
Not all of the famous barbarians were male. The warrior queen of the Celts,
Boadicea, who reigned the tuath Iceni in what is now England during the 1st century
C.E., was one such female barbarian. In 61 C.E., she led a revolt against the
Roman invaion of Britain in retaliation for the rape of her daughters by the Roman
soldiers (under order from their superiors.) Her army of Celts was victorious at
first and pushed the Romans back to London, which Boadicea and her forces
sacked and burned to the ground, killing almost all of the Roman citizens therein.
Her luck held until the battle of Mancetter, where she and her army was defeated
by the Roman general Suetonius Paulinus. She allegedly died by taking poison
administered by one of her faithful druids, rather than suffer the ignominy of
capture by her hated enemies.
The grandson of Charles Martel (see below), Charles I of France (April 2, 742-814
C.E.), the last of the Frankish Barbarian kings, conquered much of Continental
Europe, including the areas of France, Germany, Poland, Austria, Hungary, some of
the Balkan states, and parts of Italy.
He was crowned Holy Roman Emperor in 800
C.E. by Pope Leo III, and was supposedly surprised at the Coronation; Pope Leo
having devised it on the sly. He never learned to read or write, although was very
learned by listening to visiting scholars and monks read to him from the ancient
works.
Although the Carolingian dynasty lasted only one generation after
Charlemagne, the Empire lasted 1,118 years until the year 1918 C.E., when the last
Holy Roman (Hapsburg) Emperor, Karl, was defeated at the end of World War I.
Among other cultural reforms, Charlemagne was the first to establish the idea of
the Divine Right of succession, in which the King was considered to be an avatar of
the Christian God, as was his heir apparent.
Most of the constitutional traditions
of continental European kingdoms were derived from the reign of Charlemagne.
A Frankish barbarian of the eastern Frankish kingdom of Austrasia, Charles Martel
(688 - 741 C.E.) was most famous for the Battle of Tours (732 C.E.), near Poitiers,
in which he successfully defeated the Saracen Moors in their invasion of France, thus
preserving Christian Europe from the encroachment of Islam. He held the title of
Mayor of the Palace of Austrasia, but in actuality wielded the power of a king. His
byname, "Martel," meant "hammer" and was used to describe the way he
indefatigably drove back the Moorish invasion.
The Vandal king, Genseric, or Gaiseric as he was also known, was one of the more
notorious Barbarians, and is probably largely the cause of the word "Vandal"
becoming a derogatory term in modern language. He was harsh and cruel, both
toward his subjects and towards the Romans, and was a rabid Christian of a
radical sect, violently opposed to any other expression of Christianity or
Paganism.
Allegedly born on December 11, 390 C.E. in Gaul, Genseric was
proclaimed king of the Vandals in 428, deposing (and disposing of) his brother.
In
439, he and his troops seized the Roman city of Carthage on the North African
coast, and established a barbarian stronghold there, becoming an independent ruler
of North Africa in 442.
He established treaties with the Romans, which he later
breached, and in 455, succeeded in sacking and looting Rome itself.
From 455 to
his death (of old age!) in 477, the Vandals, under Genseric's leadership, were the
rulers of the Mediterranean sea; providing one of the first examples of Barbarian
maritime warpower.
Many of Genseric's people remained in southern Spain as well, along with the
Visigoths (who actually ran many of the Vandals out of Hispania and into North
Africa). The region was known as "Vandalus" until the invasion of the Islamic
Moors in 711 C.E., when they overran the region and renamed it "Al-Andalus."
Today, the Spanish region "Andalusia" bears the name and ancient culture derived
from both of these civilizations.
The Burgundian king Gundahar actually existed, although his legendary account is
more famous, thanks to Wagner. He reigned in the court of Worms in what is now
southwestern Germany, along the Rhine. In the legends of the Volsung saga and
the Nibelungenleid, he is the brother of Gudrun, wife of Sigurd (Sigifried) the
Dragon-slayer; and husband of Brunhildde. Because of the treachery in which he
and his half-brother Hagan slayed Sigurd, he was doomed to defeat at the hands of
Attila in 436. Whether or not the legend is fully true, King Gundahar did die at the
hands of Attila and his forces, along with 20,000 of his Burgundian warriors. His
descendents became part of the French nation; Bourgogne is one of the main
divisions of France to this day.
A drighten of the Cherusci, Hermann served under General Varus during the Roman
campaign to conquer Germany. Known as Arminius to the Romans, he secretly
plotted against them with his tribesmen and led the Roman armies into a deadly
trap in the Teutoberg Forest in the year 9 C.E. His armies could not withstand the
Roman legion formation, but in the Black and Teutoberg Forests, the Romans were
forced to abandon their military formations and march single file, in which guise
they were easy prey for the furious Cheruscans and Alamanni. So many of the
Roman soldiers were killed or captured that Varus, in shame, committed suicide by
falling on his sword. Rome withdrew its forces back across the Rhine, and did not
attempt any further invasions of the Teutonic territories.
The Herulian Odoacer is credited with being the barbarian who brought about the
end of the Roman Empire. In 476 C.E., he forced the last of the Western emperors
to abdicate. Odoacer was a rash and arrogant fellow, though, with little concern
for others. It was no one's grief when he was slain by Theoderic in 489 C.E.,
although the manner of his death was fairly grisly; Theoderic clove him from the
shoulder down to the groin with his sword.
The Vandal Stilicho was the arch-enemy of Alaric the Goth. The
barbarian governor of the northern Roman province, he and Alaric would cross
forces 4 times between 392 and 402 C.E. No one understands why, in three
different instances, that Stilicho did not crush Alaric when he so easily could have.
Historians have speculated counter-treaties and "back-stabbing" against Rome, but
no concrete evidence was ever found to support any of these theories. It seems
that Stilicho only wanted to keep Alaric at bay, not to destroy him.
Perhaps he
hoped to team up with him at a later time when he felt that Rome was weak.
Stilicho's most heinous attack against Alaric came on Good Friday, April 4, 402,
when the Christian Goths were celebrating their mass.
The "Good Friday" massacre
very nearly wiped out the Goths, but through negotiations, Alaric was able to
maintain his forces. Again, Stilicho could have wiped him out, but didn't. Stilicho
was executed by the Romans on August 22, 408, for suspected treason against
Rome, along with thousands of barbarians who were living peacefully in Rome. It
was this last crime against the barbarian people, it is believed, that gave Alaric his
needed "in" for being able to sack the city of Rome in 410.
Theoderic the Great, ruler of the Ostrogoths, was one of the last barbarians at the
fall of the Roman Empire. After Rome was utterly defeated, he established treaties
with all of the other Germanic tribes, and ruled over sort of a "pax gothica" until
his death during the 6th century C.E. After his death the Goths fell into squabbles
and inter-tribal battles, and were eventually defeated by the Byzantine empire
under Narses around 555 C.E. No more is heard about the Goths after that time;
supposedly they intermingled with the resident cultures.
This site maintains a text of Theodoric's (Theoderic's) Letters. They show him to
be a man of wisdom and fair dealing with others.
During Julius Caesar's occupation of Gaul (now much of which is France) in the first
century B.C.E., things were going fairly smoothly for the Romans until this upstart
Swabian Barbarian named Ariovistus came moseying across the Rhine to see what
was going on. In fury, Julius Caesar chased him and his troops back across into
Germany (58 B.C.E) and proceeded to pursue the occupation of Gaul much more
aggressively than before.
In anger, many of the Gallic barbarian tribes, such as
the Averni, rose up in revolt against the harsh Roman treatment. A feisty young
barbarian named Vercingetorix (pronounced Ver-sin-JEH-toh-ricks) was adamant
that Caesar and the Romans would be driven out of Gaul. His people raised him to
kingship in 52 B.C.E. Under his leadership, the Gallic tribes were very largely
successful in quashing the Roman occupation, until the fateful batttle of Alesia,
where Vercingetorix and his troops were forced to yield to Julius Caesar.
Vercingetorix was captured as a prisoner of war, taken back to Rome by the
victorius Julius Caesar, imprisoned there, and later executed by crucifixion in 45
B.C.E. Of course, Caesar himself was assassinated the next year by his own
people, so "what goes around, comes around."
Vortigern was a warlord in Britain during the 5th century C.E. By all accounts, Vortigern
appeared to be a usurper and a pretender to the rule of Britain, and was shown to be a
man of low character and inclinations. He achieved his position through assassination
and treachery, killing even the young king, Constans, to whom he was an advisor.
Constans' younger brother, Uther, was unknown to Vortigern and so escaped his treachery.
Vortigern ruled Britain with the aid of Saxon mercenaries who kept him in power until he,
too, dealt with them harshly. The Saxons eventually turned on him and Vortigern met his
death in a blazing castle tower in Wales at the hands of Geoffrey of Monmouth, although
some sources claim that the tower was mysteriously struck by lightning, catching it on
fire. After Geoffrey's rule of Britain, Constans' brother, Uther Pendragon, became ruler
of Britain, and Uther Pendragon was the father of the legendary King Arthur.
Not all of the famous barbarians were male. The warrior
queen of the Celts, was one such female barbarian. In 61
C.E., she led a revolt against the Roman invaion of Britain
in retaliation for the rape of her daughters by the Roman
soldiers (under order from their superiors.) Her army of
Celts was victorious at first and pushed the Romans back
to London, which Boadicea and her forces sacked and
burned to the ground, killing almost all of the Roman citizens.
Except for Asgard and Hel, which were considered to be separate from the Earth, all of the other worlds had their realms within the Physical Plane of awareness. These worlds include:
Vanaheim: Home of the Vanir; the Nature Gods
Alfheim: Home of the Elves; Elemental Plane of Air, realm of the Mind
Mulspelheim: Elemental Plane of Fire; realm of Fortune and Magic
Midgard: Home of Mankind; the Earth, where all things are manifested
Nifelheim: Elemental Plane of Ice; home of the Etheric being
Svartalfheim: Home of the Dwarves, the Elemental Plane of Earth; that of the Astral
Jotunheim: Home of the Giants, realm of the Subconscious
Hel: Realm of the Dead, home of the ephemeral
The ability to consciously travel among these worlds was much the practice of Seith (Sedhr) magic, known to us now as Shamanism. Sedhr was considered to be a feminine form of magic, and was practiced mainly by women and by a few men who had mastered the craft as well.
To the Barbarians, the Being was comprised of several parts; each interrelated, but which could be separated and sent forth away from the physical being. These parts of the entire being are:
Hamingja: fortune, luck, or what is known as "mana"; magical power
Fylgia: the Fetch; the etheric double, later known as the "Ghost"
Orlog: one's destiny or Fate, as determined by the Norns
Minni: Memory, or the Subconscious, Instinctive Mind,
Modig: The Mood, or the Astral (feeling) body
Manig: The Will; a combination of Earthly Strength and Soul-Force
Hugr: The Higher Mind; capable of thought, idea, and reason; the Mental body
Hamr: The Soul; that which endures lifetime to lifetime.
Each of the portions of the Being was associated with one of the Nine Worlds.
The Lich was of Hela's realm; the Haminja was of Mulspelheim (Fire), the Fylgia was of Nifelheim (Ice), Orlog was of Midgard (the Earth itself), Minni was of Jotunheim (realm of Giants),
Modig was of Svartalfheim (the Dwarven realm), Manig was of
Alfheim (the Elven Realm), Hugr was of Vanaheim (the home of the
Vanir Gods), and Hamr was of Asgard, realm of the Aesir.
A tenth attribute of the being, that of the Aldr, was the "Life-Age",
and pertained mainly to the Soul's Age as measured by its
experiences through its various incarnations on Earth.
Mention, too, must be made of Wyrd; that aspect of the Soul that
counteracted Orlog and could rewrite it; known to us as "chance" and "Free Will."
In a largely war-based society such as the Norse, Celts, and
Teutons lived, death was viewed as an inevitable, yet not
calamitous, portion of Life.
In particular, the Norse (later, the Vikings), believed that to expiate yourself in death on the field of battle assured that you would have a place in Walhalla, the Norse paradise; where there would be feasting, gaming, and battle on a daily basis.
Those who died of sickness or old age were relegated to the shadowy realms of Hel, ruled by the Goddess of Death of the same name.
The concept of Valhalla and Hel tends to be a more
recent one (only 1000-1100 years old) and seems to have been
influenced by Christian philosophy of Heaven and Hell.
The barbarian peoples before 400 C.E. believed that after death, the
intelligence and soul would be reborn back into their family's lineage,
thus indicating a strong belief in reincarnation (along blood lines).
The Celtic philosophy is very similar, although some of the Celts (in
particular, the Druids), believed in the ability to return as plants or
animals rather than as humans and in a particular blood line.
Other
barbarian tribes who did not believe in reincarnation, believed that
the intelligence and "soul" continued on Earth, only in a separate but
parallel dimension, accessible through their burial site, or howe.
Burial practices among the barbarians ranged from cremation to
actual burial (without embalming, of which technology the
barbarians were ignorant).
Cremation was an elaborate ceremony,
reserved mainly for drightens (warlords), kings, and true heroes
(think Sigurd, Beowulf, and Cu Chullain). The body was prepared for
burial by adorning it in the richest of garments, furs, torcs,
armbands, and other jewelry.
The weapons, shields, and drinking
horn(s) or goblets of the hero were also placed with the body, in
the belief that the hero would require them in the Otherworld; be it
Walhalla or Tir Na nOg (among others).
The body would then be
placed upon an outdoor bier, which would be ignited. During the
funeral service, sumbels (toasting ceremonies) would be drunk in
honor of the dead one; both laughter and tears were welcomed.
Stories would be told of his/her battle prowess and other legends
of his/her feats.
At the end, the ashes of the hero would be
gathered and either scattered over the water (for a sea-faring
people) or placed in an appropriate burial chamber (such as a
howe).
There is no historic evidence to suggest that the Vikings or the
barbarians ever engaged in sea cremations (where the bier was
placed afloat on a boat and then ignited as the boat sailed into the
sea).
Although such a practice could have been possible, it was
highly unlikely that it was widely used; and it seems to be more of a
dramatic theatrical modern supposition upon Viking culture equalling
that of placing horns on their helmets.
It works for Hollywood, but
not for historical fact.
Other barbarians, especially the ones espousing Christianity,
employed burial without cremation for the honorable disposition of
the lich (corpse). Even those who were non-Christian often used
this type of burial for the remains of those who were non-noble or
had not died upon the field of battle or while performing a heroic
feat.
The body would be adorned similarly to that of the hero; in
their best and finest garments, jewelry, and possessions, and
placed within a howe; a burial chamber of a mound.
The lich would
pass to the Otherworld and, according to barbarian belief, continue
their life and affairs within the burial mound, retaining their
intelligence and even some of the personality of their former
existence.
It was believed that if one visited the howe of one's
ancestors, one's fate could be revealed by communing with them.
This was not a form of necromancy; rather, it was similar to
divination or meditation.
It was also believed that if one sat upon
a burial howe for an entire night without going insane, one would be
gifted with bardic talent; the ability to compose and perform sagas
and poetic songs.
The settled Germanic peoples, the Norse, Gauls, Franks, Celts, and Picts, all achieved civilizations which,
although never rivaling those achieved by Greece and Rome, could never be thought to be uncultured or
uncivilized. Barbarians were not anarchistic.
Generally speaking, Barbarian society was hierarchically, arranged as in most cultures of that day.
Drightens
The most noble of the Barbarians were the Drightens, or the class of Kings (depending upon which title was given) A drighten was, basically, a warlord, similar to that of the Japanese Shogun. The terms "drighten" and "king" were interchangable within barbarian culture, depending upon local custom and the size of the ruling area.
Society was similar to that of a monarchy, with the exception that the right of kingship was earned and proven, not inherited. If a king or drighten (warlord) became unfit to rule, it was the duty of the thanes (similar to knights) of the king or drighten to sacrifice him so that fertility would return to the land. This became known as the ritual "sacrifice of the Sacred King" enacted by most druidic-based faiths.
The progeny of a ruler did not automatically inherit the throne (this was never the case until Carolus Magnus (Charlemagne), first Holy Roman Emperor, established the precedent). Rather, the ruler's sons (or daughters, if he had no sons) had to prove themselves worthy of leadership before the thanes and people would allow them to accede to the High Seat.
Noblewomen were known as "Frowes" (the German word "Frau" for lady derives from this term), and could hold land and reign in the same stead as men, if no males of this class were present, such as the Celtic queen Boadicea (Boudicca). Generally speaking, a married Frowe was the social leader of a tribe or clan.
Most historical evidence (Owen, Wulfram) points toward females having much autonomy within the Germanic clan. There is little or no evidence to indicate that the Germanic/Norse barbarians ever enslaved women, and such claims are sadly ridiculous in their blindsighted sexism in our modern times.
Thanes - Warriors
These were similar to the medieval knights;
however, they were not
considered "noble" in the same
sense. They swore their fealty to
their drighten or their king. A
Thane could accede to the rank of
Drighten or King by evidence of
their deeds. In the story of
Beowulf, the dying Beowulf yields
his kingship to his young thane
Wiglaf, because Wiglaf was the
only one of his thanes who came
to his aid in slaying the dragon.
Thanes were not necessarily
chivalrous, nor were they overly
couth. They did have certain
standards of behavior, but were
considered to be fairly rough and
ferocious, being of a warrior
class.
The commoner class came next.
These consisted of villagers, free servant to the drighten and his
thanes, and merchants (such as blacksmiths, storekeepers,
innkeepers, etc., depending upon the level of sophistication and
specialization of labor). These people were free men and women
under the protection of the drighten or king.
Thrall
The lowest class was that of the thrall, or slave. Usually
battle-captives, the thralls had their heads shaved or cropped to
denote that they were powerless, and iron rings placed around their
neck to indicate that they were in thrall (our modern word
"enthrall" means, literally, to be "enslaved" or obsessed by
something).
They had few rights, although generally they were
treated well by their masters (slaves were valuable commodities in
barbarian society). Thralls could also rise above thralldom after
several years of service, if the drighten decided to make them free
servants (raising them to the commoner class).
They could also
marry out of the class (mainly open to female thralls).
Among the Norse and Germanic barbarians, lawmaking was a
surprisingly democratic process. Every year, a general convocation
would be held for the various tribes called the "Thing." This is
where marriages were arranged or ratified, treaties were signed,
disputes were settled, and criminals were punished.
When a child was born, there was a waiting period of nine days
before the naming ceremony. This was in recognition that it would
take the Soul nine days, one for each world it passed through, to
pass through the Nine Worlds of the Germanic/Norse cosmology
into Midgard (Earth) to claim its new form.
During those nine days,
the newborn was considered to have no "Soul" and therefore to be
"not a person." It was over this time period that infants who were
deemed to be mentally and/or physically deficient were abandoned
at a crossroads, given over to Odin and Hel (Hulda, Holle).
From an early age, children were taught how to fend for themselves
within their culture. Fathers would take their sons with them to the
fields or hunting; daughters would learn from their mothers the arts
of cooking, spinning, weaving, and sewing. In high war-based
societies, the young men would be taught the arts of smithing,
weaponry, fighting, and horsemanship. Barbarians also encouraged
play among their children.
Barbarian men and women were skilled
craftsmen and were able to fashion delightful toys for their children,
including wooden dolls, warriors, animals, and small, crude, but
effective games.
Offenses against children were treated with the same importance as
offenses against adults. For that reason, practices of child
molestation and abuse were rare in this culture, compared to more
Mediterranean cultures such as Greece which practiced, and even
sanctioned, paederasty in schools and other aspects of their
culture.
As children grew and matured, they began being trained for their
careers. In more civilized Northern European cultures, a son could
be apprenticed to a craftsman for a trade, or he could follow along
in his father's profession of milling, baking, vinting, brewing,
carpentry, lapidary, farming, trapping, hunting, or other trades.
War-based tribes had the more heroic young men preparing to be
warriors, or "thanes", under a Drighten (warlord) or king.
Young women continued to be schooled in the domestic arts, although
many of them could seek outside craft-oriented trades such as
tailoring, lapidary, or farming.
Contrary to popular opinion, most barbarians were not
sword-swinging adventurers. There were warriors, of course,
mainly in large communities headed by a drighten (warlord),
but these served as guards for their tribe and in waging
raids on other tribes.
The bulk of landed barbarians were
agrarians (farmers) and hunters. Neither did these
barbarians appear as bulky, muscle-bound heros.
While many
of them (especially the Nordic Europeans) were tall and
broad-shouldered, many of them were lean and even gaunt;
their skin pulled taut over muscles and bone from sheer
hunger.
Day-to-day survival was often the lot of these people.
Wilderness and rural barbarians wore scant clothing, even in the winter, mainly because of need.
Quite often, a
barbarian would be barefoot all of his or her life, and may
have only enough resources to fashion a pair of breeches or
a fur wrap around their waist.
Strangely enough, most of
these people were remarkably long-lived; possibly from
becoming desensitized to their harsh environment.
In
Germania, Tacitus notes that the Germans are a robust and hardy race, capable
of enduring even the harshest of climates: "to cold and hunger their climate and
their soil inure them," although he notes that they are susceptible to extremes of
heat and to thirst.
The nomadic Goths were a remarkable peaceful people; moving from location to
location ever in search of a better home. Eventually, some of these settled in
Byzentium and became known as Ostrogoths. Having little or no recorded history
or culture, they would adapt the culture of the people in whose lands they
settled.
Thus, it was not uncommon to find polygamy and same-sex relationships
among the Ostrogoths; these being accepted among the Greeks and Byzantines.
The other Goths, who came to be known as the Visigoths, were more warlike in
their nature and retained a sense of their original Scandinavian culture and
heritage.
Punishment among the barbarian peoples generally fit the "crime."
For civil crimes (tort, wrongful death, etc.), barbarians established
a system called "weregild" among the Teutons, and the "eric-fine"
among the Celts. These were monies paid for wrongful or negligent
death to the kindred of the victims by the perpetrators. The
victim(s) kin decided the weregild or eric-fine, and this was
approved by the council of the Thing.
(In less remote areas, it was
decided by general consensus). This particular system of settling
civil cases was not flawless of course, but it did much to keep the
cycle of revenge and counter-vengeance from escalating out of
control.
In Anglo-Saxon communities, crimes were dealt with swiftly and
effectively. In the event that a person was harmed or stolen from,
that person could call to his neighbors to pursue the wrongdoer. If
the chase led from the village to another village, all those in pursuit
would call to the members of their neighborhing village to join the
chase, and so on until the culprit was captured. It was then up to
the injured party to decide the penalty (which was often hanging).
This method was known as the "Hue-and-Cry", a phrase which we
use to this day. It was by no means foolproof, as an unscrupulous
person with a grudge against his or her neighbor could create a
false hue-and cry and result in an innocent person's death or
injury. This was balanced by the fact that if a hue-and-cry was
found to be based upon a falsehood, the perpetrator was treated
as an oathbreaker and dealt with accordingly.
For worse crimes, such as oath-breaking (considered worse than
wrongful death or theft of property by the Norse and Germanics),
rape, treason, and willful murder (extremely rare in this culture),
the criminal was no longer considered to be human.
He was made
a "warg"; meaning both wolf and outlaw, and became an outdweller,
living apart from the rest of humanity since, by his action, he had
set himself apart from normal humans. In the Volsung saga, both
Fafnir and Reginn become "wargs" after they murder their father
for the Rhinegold; Fafnir eventually tranforms himself into a dragon
with the use of the Tarnhelm (Helm of Awe), while Reginn dwells
among the Svartalfs (dwarves) and becomes one of them.
Reginn
does eventually return to interact with humanity but, being a
Svartalf, can never fully regain his humanness.
Both Sigimund and
his son Sfinjolti live as "wargs" in the woods, shape-changing into
wolves and preying on passing merchants and thanes of their
enemy, Sigigaiar, husband of Sigimund's sister Sieglinde.
Among the Celts, especially the Tuatha de Danaan, the perpetrator
of a foul or horrible crime had to become that which they most
feared.
In the legend of Lir's children, their stepmother, out of
sheer jealousy, curses them by turning them into swans.
For her
crime, the god Lugh forces her to reveal that which she most fears,
which is a "Spirit of the Air" (a Bain Sidhe, or "Banshee.")
As soon
as she reveals this, she is immediately transformed into one, and
goes shrieking off into the night, never to be seen again.
Much of this is legend and allegory, but it does show the concept of the "warg" again, the outdweller; one that, by their actions, has trespassed beyond the boundaries of humanity and cannot return.
In actuality, greater crimes among the Celts were expiated by the laying of a "geas", or the performance of a duty, that the criminal had to complete in order to clear his/her name. Gradually, the term "geas" came to mean "curse."
In general, the lifestyle of the Northern European Barbarians was a simple one.
Their daily routine varied from season to season and tribe to tribe, but generally included some form of work (the bulk of the day), eating, play, sex, and sleep.
There were three main types of barbarian cultures: landed, nomadic, and maritime.
The landed cultures tended to settle in what is now North Central Europe (Great Britain, France, Spain, Germany, Switzerland, Northern Italy, Austria, and Poland), and included the Gauls, Celts, Picts, Franks,
Burgundians, Swabians, Alemanni, Marcomanni, Lombardi (Langobards), Cherusci, and Saxons (later
Anglo-Saxons).
The nomadic cultures dwelt generally in the Eastern and Southern European areas,
including what is now Western Russia (Byelorus and Moldavia), the Balkan States, Northern Greece
and Italy, southern France, and the Iberian Peninsula, and included the Goths (Ostrogoths and
Visigoths), Allans, and Huns.
Maritime barbarians settled near coastal regions of Europe and
Northern Africa, consisting of the Frisians (Dutch), Juts (Danes), Norsemen (and eventually Normans),
Inglings (Swedes), Vandals (Spain and Northern Africa), and Anglo-Saxons (Northern Germany and,
eventually, England).
The life of most barbarians was a harsh and lonely one. Living predominantly in the cold northern
climates, barbarians had to work long and hard to eke out a meager existence. Quite often,
wilderness barbarians would live miles from any other human habitations.
As a race of people, the ancient Norse, Celts, and Germans espoused very strong family values. Except for very rare circumstances, the standard male-female relationship was the norm.
Depending on the sophistication of the tribal culture and the class level of the couple, marriages
were either arranged by the parents (generally for political alliances, as was the custom during
Iron-Age and Medieval Europe), or were decided by the bride and groom themselves.
Nomadic barbarians such as the Goths were more prone to marriage by "capture." (Celts were
prone to use this method as well.)
A young barbarian male would raid a village in which his beloved lived and carry her off to be his bride. This method of "capture" was generally performed by the male, with aid from his closest friends and kin.
There were times of
the year, however, when a barbarian girl, with the aid of her friends
and family, could capture the male of her desire by "netting" him
(generally when he was asleep or bathing). It was acceptable for
women to do this during the festivals of Imbolc (Disting, around Jan
31- Feb 2), Walpurgis (April 30), and Winternights (Oct 31-Nov 2).
(In later eras even into modern times, it was acceptable for women
to propose to men on Leap Year or other special days as well).
In the more settled or "landed" barbarian cultures, such as those of
the Alamanni, Gauls, Cherusci, Lombards, Burgundians, Saxons,
Frisians, Danes (Juts), and Norse, the more common people would
marry out of love, although quite often parents had a strong hand
in helping arrange the marriages, often with the aid of the local
druid, godhi or gydhia (priest/ess), or vikti (wizard).
To these
people, courtship was not materially different from the way it is
now. The couple would be given the opportunity to meet and
adjust to each other.
Often the young male, especially in a war- or
hunting-based tribe such as the Saxons, Cherusci, or Alomanni,
would be expected to perform a feat of heroism before he would be
allowed to marry.
In part, the girl would be expected to perform
some task proving her worth, such as sewing her bridal dress or
making a fur cloak for her beloved.
Quite often, the barbarian male
would be expected to hunt and kill an animal, such as an auroch (a
now-extinct form of wild European ox or buffalo) with his bare
hands.
Assuming that he successfully accomplished his task (and
lived to prove it) and she successfully completed hers, the marriage
was honored and sanctified, often sealed with a very simple
ceremony such as "jumping a broom."
Among the barbarian nobility (the Drighten / King classes),
marriages were almost always arranged except in extreme
circumstances (wartime, death of parents, etc.).
By the age of 13-14, the adolescent male/female was ready for his/her particular rite of passage into adulthood, and matrimony.
Marriages were less for love and more for political connections, especially in the latter part of the Iron Age (5th-8th centuries C.E.). This was an established practice in almost all European civilizations during this
era, including those of Greece, Rome, and Byzantium.
Often, marriages were arranged while the parties were still children, with the bride and groom having little or no say in the matter. Quite often, the marriages would take place with the couple at mid-to-late adolescence.
Assuming that he successfully accomplished his task (and
lived to prove it) and she successfully completed hers, the marriage
was honored and sanctified, often sealed with a very simple
ceremony such as "jumping a broom."
Among the barbarian nobility (the Drighten / King classes),
marriages were almost always arranged except in extreme
circumstances (wartime, death of parents, etc.).
Marriages were
less for love and more for political connections, especially in the
latter part of the Iron Age (5th-8th centuries C.E.). This was an
established practice in almost all European civilizations during this
era, including those of Greece, Rome, and Byzantium. Often,
marriages were arranged while the parties were still children, with
the bride and groom having little or no say in the matter. Quite
often, the marriages would take place with the couple at
mid-to-late adolescence.
Monogamy as a marital structure was the norm among the western
barbarian people. Among the Eastern nomadic barbarians
(Ostrogoths, in particular) polygamy gained popularity over time,
especially with the Goths being influenced by Byzantine philosophies
and standards. In a polygamous setup, one bride would be chosen
as the "head wife"; with several concubines under her supervision.
Even among the Ostrogoths, who were notorioius for being overly
impressionable and easily influenced by the presiding culture,
polygamy never caught on as a norm, and it was virtually unheard
of west of the Carpathian mountains.
After the marriage was consummated, it was customary for the
groom to settle a gift upon his bride; generally money or jewels.
This "reverse dowry" custom actually had a grim implication; by
opening his bride to the possibility of pregnancy and childbirth, the
groom presented the gift in compensation to her for the risk to her
own life. (Not that the gift would had helped if anything DID go
wrong with childbirth, but it was a token to her that he respected
and honored her for her potential sacrifice.)
Marriage for the barbarians was generally for life. Only in extreme
cases were wives or husbands ever "put aside" (divorced). An
example in literature is Sigimund in the Volsung Saga, who divorces
his wife Borghilda after she poisons his son Svenfjotli upon learning
that Svenfjotli brought about the death of one of her kinsman in a
fair duel.
Rare was the barbarian who never married. Only those who
worked with magic, called vitki (wizards) and spae-crafters (seers
or mystics) would live solitary lives in order to better devote
themselves to their magic.
Rarer yet was the practice of homosexuality in barbarian culture.
Relations between members of the same sex was not looked down
upon for moral reasons such as the Christians espoused, but for
sheer practical ones: in a culture with very few resources, the
reproduction of the race was paramount. Again, it was generally
the vitki and spae-workers, if any, who engaged in such practices
(mainly for magical workings), and they were both venerated and
feared for their activities (both sexual and magical).
Regardless of class or level of sophistication, barbarians loved and
cherished their offspring. Recognizing that children were
synonymous with their future, barbarian parents did their best to
raise their children to be able to survive and thrive in the harsh
conditions of their society and environment. Discipline was strict,
but not harsh, and tempered with mercy. It was not until many
centuries later, after the introduction of Christianity and the power
of the Medieval Church to these people, that they developed the
concept of children being "born in sin" and "inherently evil", in which
discipline became harsh and even cruel and abusive.
Although women could enter battle (and some, like Queen Boadicea, did lead troops), this practice was
very rare and not at all encouraged. Young women also began being groomed for marriage, since matrimony was highly encouraged among the Northern people.
Early Barbarian homes were basically huts with the Chieftians' hut in the middle. Later stones were used to build homes.
There were people called 'skalds' or 'bards' who could obtain free room and board for the whole winter with a family in exchange for entertainment services, music, and storytelling. Skalds who excelled at this art were in high demand. Skalds who were less than talented were generally presented with a rotten cabbage and sent on their way, if they survived.
Barbarians enjoyed swimming and outdoor games in summer.
In the winter they played games such as the use of Runes. They belived that the Gods controlled the roll of the dice.
They enjoyed jewerly making, working with stones, leather, wood, and metal.
Women were involved with sewing, weaving, food preparation, brewing, spae-crafting (working magic to protect the family and tribe), and their general tasks. They were as fond of storytelling as were the men; however, many a barbarian woman was secretly thankful when the long winter months were finally over and her lively warrior husband, sons, and brothers were out from under her feet at last.
Most of the people were illiterate, therefore their folklore was passed down through oral traditions.
Some of the written works include the Kalevala, Beowulf, the legends of King Arthur,the Mabinogion, the poetic Eddas (stories of the elder Gods and heros), and many other sagas were once transmitted through song and poetry until they were written down by literate barbarians or medieval scribes.
More can be addded on request. Direct your requests at vinit@theunexplainedmysteries.com |
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